Cliff Gordon

Results 47 comments of Cliff Gordon

I just did an install on a fresh Silicon Macbook Pro and didn't run into a problem. I thought I used the same steps to try to produce it but...

That functionality still worked with our supported compilers last I checked, but it's been a while. What is your build environment?

I should say, we've been on CMake for a while now and I would have sworn I'd done a fresh checkout and build on Windows since we switched.

Yeah I was just about to comment on this. This is why I always use git grep to look for this kind of stuff :) gc.exe (Grammar Compiler) is part...

Ok seems like it was as I thought, the Speech SDK and SAPI are in the Windows SDK now that it is integrated into the OS. I believe it was...

It references the phrases.cfg in the freespace.rc file, that might be all that needs to be done for it. Then it would be available to the game engine. See the...

Perhaps CMake itself is what is supposed to run the gc.exe step so VS doesn't have to?

Searching through the project files for references to 'phrases' after generating the project files: ```Cliff@SERENITY MINGW64 /c/Code/fs2_open/build (master) $ grep -i phrases */*.vcxproj code/code.vcxproj:..\..\code\sound\gc.exe /o C:/Code/fs2_open/build/generated_source/code/sound/phrases.cfg /h C:/Code/fs2_open/build/generated_source/code/sound/grammar.h C:/Code/fs2_open/code/sound/phrases.xml code/code.vcxproj:...

Seeing this path: `C:\Code\fs2_open\build\generated_source\code\sound\phrases.cfg` I checked that after starting a Build Solution and see grammar.h and phrases.cfg there. So it's working as expected still, as far as I can tell.

I have the following items checked under the VS installer's Individual Components -> SDKs section: VC++ ATL for x86 and x64 VC++ MFC for ... Windows 10 SDK 10.0.14393.0 Windows...