Normcore-ParameterBinder
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trying to wrap my head around the README example
Wouldn't the example in the readme mean that everyone has the same health and ammo values? Or, if in that example everyone would have different values, how would you access them for display?
I can see the confusion you are having here.
I might change the example later.
The Player
component will have the same health and ammo values.
The idea is to demonstrate the use of realtime xxx
scripts for networking single variables.
A better example will be let say one wants to network range
and intensity
of the Light.