GPUSkinning
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Good batching but consuming CPU
I do understand we have trade off, just wondering if we can do anything further for this.
If we have more than let's say 1000 models, the drawcalls are batched but fps starts dropping
DONOT use deep profile to test performance. The better way is publish your project to device and turn on script debug.
Processor 2.7 GHz Intel Core i7 Graphics NVIDIA GeForce GT 650M 1024 MB