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An Ogre3D mesh viewer based on v2.1 branch which can import obj/gltf models

Ogre3D mesh viewer/converter

A Ogre3D mesh viewer based on v2.1 which can import obj/gltf models.

Download Windows x64

screenshot

Features

  • Load Ogre v2, v1, xml meshes with HLMS materials.
  • Import Wavefront Obj and save as Ogre Meshes
  • Import glTF 2.0 models and save as Ogre Meshes
    • It's not perfect yet, some glTF models appear black or have flat materials
  • Show scene hierarchy
  • Basic HLMS editing
    • Texture: diffuse, background diffuse, normal, roughness, metalness
    • Transparent value and mode
    • Solid or wireframe
    • Two-sided on/off
  • Scene node editing:
    • Position, rotation and scale
    • Show/hide bounding boxes
    • Switch visibility
  • Batch conversion tool from obj => .mesh

How to compile

  1. Have Qt 5 SDK installed (recommend Qt 5.6+), download it here.
  2. Have a working Ogre3D 2.1 sdk.
  3. Set the path to Ogre sdk folder. You can either set an user-level OGREHOME environment variable, or set it directly in ogre-v2-mesh-viewer.pro line 9.
  4. Open ogre-v2-mesh-viewer.pro in QtCreator and presse RUN.

TODO

  • [ ] HLMS material editing (WIP)
  • [ ] Batch convertor from mesh to obj
  • [ ] glTF export
  • [ ] Support DotScene
  • [x] Improve performance by converting obj data to ogre mesh directly
  • [x] Automatically generate normals if there are no normal vectors in obj
  • [x] glTF import

Known issues

  • [ ] Normals are broken when converting a v2-mesh to a obj
  • [ ] Normal textures are not showing correctly on the material panel
  • [ ] Normal weight doesn't update right after updating the Pbs blocks
  • [ ] Metallic texture is not showing with DirectX11 rendersystem

Acknowledgements