Clarity
Clarity
At some point in the past, I went through all the boost I could think of that could re-locked after obtaining and accounted for that in the description (mostly just...
I vote for a puzzle tower! Get it? "Moon logic" =p What kind of puzzles? Hmm, maybe Lights Out? 24? Sokoban? Oh, how about "calcudoku"/"mathdoku"? In general, things that can...
Thanks for the feedback! All right, no Lights Out. I'll think about how to do something else! Currently, tower construction mechanics are complete except for the puzzle component, and the...
Mmk, that sounds doable. In that case, how exactly do I go about declaring a new variable to be saved? It looks like it just needs to be put in...
Whoah! That's a really impressive formal grounding for puzzles that I've never thought about. Truly fascinating. I don't think I'll really grasp many of the details until I see them...
It's definitely not too late - the first draft of the content is around 85% complete, and testing will need to happen. But I definitely do know what the words...
JS doesn't seem to have dedicated associative arrays; it seems objects are used for that purpose. Of course, everything is an object in JS, but y'know. What am I missing?
Blah. I did that, storing the "object" in the form `[{key1: x1}, {key2: x2}...]`, and it still just doesn't work. In fact, I can't even get it to store `Molpy.Boosts['Example'].foo...
Sorry, that's actually what I did, I mis-typed. But yeah, either way, the strings won't save. I'm looking into string/integer conversion... sigh.
So I got a bit confused in my last post, so scratch it. I don't need object saving anymore, I just need to save something of the form `[['foo', 3],...