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`SetSelectedCollection` not cleaned up on crash

Open Edvinas01 opened this issue 10 months ago • 0 comments

If Editor crashes during play, ScriptableSceneUtilities.ClearSelectedCollection is not called which results in a corrupted state in Edit mode. LoadSelectedOrOpenedCollectionRoutineEditor seems like a good place to call ScriptableSceneUtilities.ClearSelectedCollection right after retrieving the current selection.

Edvinas01 avatar Apr 14 '25 11:04 Edvinas01