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Simple and extensible event system for Unity Engine, implemented via scriptable objects

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Hello. I was preparing to refactor my own SO events system implementation, and during preparation I've look to see if someone shared their similar development. So here I am. Your...

enhancement

Add ability to trace event execution when `isDebug` flag is enabled on an event asset. This could involve such capabilities: - Viewing event "stack traces". - Visualizing event flow/connections in...

enhancement
idea

![image](https://user-images.githubusercontent.com/15982894/150927014-daac4201-0a2d-4969-9245-98fe3c21313c.png) Can not search scriptable event in listener and i have to drag the scriptable event from project directory every times. Unity Version: 2020.3.22f1 By the way. It's a great...

bug

- Show a `Create` button next to the Scriptable Event field in listener components. Clicking this button should show create the appropriate event asset and link it, or should show...

enhancement

Unsure if needed yet. But I'm planning on create a `Scriptable Variables` and some other packages under `chark` organization. It might make more sense to implement this then. Regardless, the...

enhancement

Currently this package provides a set of events for physics2d and similar. However, one might disable various built-in packages in their Unity project which would cause a lot of errors....

enhancement

Currently this package uses IMGUI for editor utilities. Migrate it to UI Toolkit. This would make it wayyy easier to maintain this package

enhancement

After using this for a while (3 years now I think :D) I usually want to enable "Is Suppress Exceptions". The reason for this is that I've encountered many cases...

enhancement
good first issue

This PR should be considered a first draft at how Visual Scripting support will look like.