ThreeCSG
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Adding Update Matrix Support
I'm having an issue when trying to change the position and rotation of a mesh. The rotation is applied from point (0, 0, 0) rather than the center of the mesh, see this post on three.js discourse for more detail.
Seems like the problem can be solved by calling .updateMatrix()
on a mesh before converting it to CSG and back. However I needed to use a different CSG wrapper from Michael Schlachter for this to work… any chance we could incorporate this feature into your version?