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Mesh subtracted from a cylinder is not smooth

Open nayan-dhabarde opened this issue 5 years ago • 1 comments

Hi,

I am working on a prototype in which I need to create holes in a cylinder. Below is the original model I am using: image After using subtract I get the following output: image

As you can see, the output is correct, but the surface detail is lost and the radial segments are reduced.

I have been looking for a solution everywhere and all I get is use computeVertexNormals and computeFaceNormals to make surface smooth. I have tried both of these API's along with/without mergeVertices and it still doesn't work.

Any solution?

nayan-dhabarde avatar Oct 22 '18 11:10 nayan-dhabarde

If I were here a year ago, you could try this.

makc avatar Dec 02 '19 01:12 makc