ThreeCSG
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Mesh subtracted from a cylinder is not smooth
Hi,
I am working on a prototype in which I need to create holes in a cylinder. Below is the original model I am using:
After using subtract I get the following output:
As you can see, the output is correct, but the surface detail is lost and the radial segments are reduced.
I have been looking for a solution everywhere and all I get is use computeVertexNormals and computeFaceNormals to make surface smooth. I have tried both of these API's along with/without mergeVertices and it still doesn't work.
Any solution?
If I were here a year ago, you could try this.