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Mesh gets messed up when substracting

Open mawalu opened this issue 10 years ago • 2 comments

I allready discussed this on SO and IRC. But it seems to be a bug within ThreeCSG. I load two meshes and try to substract them from each other. The resulting mesh is angular and lower quality. If you turn wireframe on you can also see that some of the vertexfaces are wrong after the substraction.

I created a small fiddle for demonstration here

mawalu avatar Oct 28 '14 15:10 mawalu

I did spend some more time to look into this problem. The bug seems to be within the fromGeometry / toGeometry functions as I get the same broken mesh if I don't performe any operations beside these two at all.

mawalu avatar Oct 29 '14 13:10 mawalu

Its been 2 years and no resolution to this problem? :(

andrevenancio avatar Jul 20 '16 06:07 andrevenancio