ThreeCSG
ThreeCSG copied to clipboard
Mesh gets messed up when substracting
I allready discussed this on SO and IRC. But it seems to be a bug within ThreeCSG. I load two meshes and try to substract them from each other. The resulting mesh is angular and lower quality. If you turn wireframe on you can also see that some of the vertexfaces are wrong after the substraction.
I created a small fiddle for demonstration here
I did spend some more time to look into this problem. The bug seems to be within the fromGeometry / toGeometry functions as I get the same broken mesh if I don't performe any operations beside these two at all.
Its been 2 years and no resolution to this problem? :(