ThreeCSG
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No faces or verts causes null error
How to reproduce:
Given a MeshA with 0 verts or faces Given a MeshB with some verts (say.. a THREE.CubeGeometry)
Do meshA.intersect( meshB )
Gives a null error at line 303 this.plane.flip()
chandlerp
: if there's no faces, no build operation happens, which means the plane
attribute remains null