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_physijs.touches are not disappearing after collision with dirty-positioned meshes.

Open kourindouhime opened this issue 9 years ago • 0 comments

Hi,

I have two PhysiJS.BoxMeshes catching one PhysiJS.SphereMesh between them. Boxes are controlled by plain animation, so I had to set __dirtyPosition & __dirtyRotation to true. PhysiJS.BoxMeshes have zero mass, otherwise sphere just falls through them. After I take away those Boxes from the Sphere, Sphere still has two ._physijs.touches and unable to fall down with the gravity force.

Example is here http://test.yoshi.tk/

Thank you.

kourindouhime avatar May 17 '15 13:05 kourindouhime