Physijs
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_physijs.touches are not disappearing after collision with dirty-positioned meshes.
Hi,
I have two PhysiJS.BoxMeshes catching one PhysiJS.SphereMesh between them. Boxes are controlled by plain animation, so I had to set __dirtyPosition & __dirtyRotation to true. PhysiJS.BoxMeshes have zero mass, otherwise sphere just falls through them. After I take away those Boxes from the Sphere, Sphere still has two ._physijs.touches and unable to fall down with the gravity force.
Example is here http://test.yoshi.tk/
Thank you.