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Significantly speed up tile generation

Open GoogleCodeExporter opened this issue 9 years ago • 2 comments

By moving the tile opacity logic from the server-side to the client-side,
tiles can be generated significantly more quickly.

The attached file includes both the patched 0.2 version, and a .diff file
between standard 0.2 and fixed 0.2.

Related to:
http://groups.google.com/group/gheat/browse_thread/thread/356f6b4d4301afa5

Original issue reported on code.google.com by [email protected] on 28 Mar 2009 at 4:30

Attachments:

GoogleCodeExporter avatar Mar 16 '15 11:03 GoogleCodeExporter

Here is the above patch as a unified diff against trunk (works against r30, 
e.g.).

Original comment by [email protected] on 6 May 2009 at 3:38

  • Changed state: Open

Attachments:

GoogleCodeExporter avatar Mar 16 '15 11:03 GoogleCodeExporter

Per list, we need a new patch that doesn't change Gheat's master opacity 
behavior.

Original comment by [email protected] on 6 May 2009 at 3:38

GoogleCodeExporter avatar Mar 16 '15 11:03 GoogleCodeExporter