gheat
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Significantly speed up tile generation
By moving the tile opacity logic from the server-side to the client-side,
tiles can be generated significantly more quickly.
The attached file includes both the patched 0.2 version, and a .diff file
between standard 0.2 and fixed 0.2.
Related to:
http://groups.google.com/group/gheat/browse_thread/thread/356f6b4d4301afa5
Original issue reported on code.google.com by [email protected]
on 28 Mar 2009 at 4:30
Attachments:
Here is the above patch as a unified diff against trunk (works against r30,
e.g.).
Original comment by [email protected]
on 6 May 2009 at 3:38
- Changed state: Open
Attachments:
Per list, we need a new patch that doesn't change Gheat's master opacity
behavior.
Original comment by [email protected]
on 6 May 2009 at 3:38