NeRD-Neural-Reflectance-Decomposition
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Code for mesh extraction
Hello Thanks for your awesome work I wonder If you have any plans to open code for mesh extraction (textured mesh, following 4 steps in your supplementary paper)
I'm also a bit confused about this.
The step 1 in supplementary seems to imply a point cloud is sampled from ray tracing the density field, is that correct? Are points' 3D coordinates determined by expected depth along these rays? Any explanation would be appreciated. @vork
Following this thread as also am wondering how to get from step a) to step b) in Figure A1 of supplementary section