webgl-operate
webgl-operate copied to clipboard
gltf loader
implement, or document / show examples for "raw" access on buffers/data loaded from gltf I did not check with the current implementation but it should be possible to:
- for any scene object, access the buffers (WebGL handles/objects)
- access individual scene objects
- support use-case of custom rendering of scenes/geometries loaded using gltf loader
- support, e.g., instanced rendering (load single model, render multiple times...)
- we could add autom. instanced rendering for geometries that are references multiple times within the scene graph