webgl-operate
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refine geosphere based on octahedron instead of icosahedron
Creating a geosphere based on octahedron allows for more usable uv generation (e.g. for equirectangular maps). Implementation is discussed and illustrated here: https://www.binpress.com/creating-octahedron-sphere-unity/
- create octahedron.ts
- refine icosahedron and octahedron w.r.t. latest webgl-operate naming conventions
advanced (nice to have):
- index-based triangle-strip implementation please: refer to Lindstrom and Valerio, Terrain Simplification Simplified: A General Framework for View-Dependent Out-of-Core Visualization
https://www.computer.org/csdl/journal/tg/2002/03/v0239/13rRUxBrGgM