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Basic scene graph

Open sbusch42 opened this issue 8 years ago • 0 comments

Implement a basic scene graph structure for describing hierarchical 3D scenes (i.e., a stack of transformations and data on the leaves). This structure is not intended to describe rendering at all, it is just a data structure for 3D scenes that can later be used by a scene renderer.

sbusch42 avatar Dec 13 '16 15:12 sbusch42