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C++ library strictly wrapping OpenGL objects.

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README.md: line 15: `[![Documentation](https://img.shields.io/...)](https://www.globjects.org/docs.html)` https://www.globjects.org/docs.html - `ERR_NAME_NOT_RESOLVED` Assume valid url should be: https://globjects.org/docs.html

In the [Initialize Contexts](https://github.com/cginternals/globjects#initialize-contexts) section of the documentation it states you can sync OpenGL contexts using glbinding by doing: ```cpp glbinding::Binding::addContextSwitchCallback([](glbinding::ContextHandle handle) { setContext(handle); }); ``` And then do ```cpp...

Hello! I'm attempting to build&link globjects to my project via [CPM](https://github.com/cpm-cmake/CPM.cmake). This is an incredibly convenient tool given that as soon as you clone you're ready to build the project...

make -D CMAKE_PREFIX_PATH=../../glm .. Do nothing, it cant find it anyway.

In objectlogging.inl on `builder