Ce Zheng

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说实话Java真的慢,特别是对游戏这种比较需要性能的东西来说,C++已经专门为游戏开发服务了20多年,优化经验啥的都积累了很多。说Android基于JVM的能不搞笑么,只是跑app的runtime有用jvm,系统本身google用C++写了多少东西做了多少优化,要是android真就是纯java写的那真是没什么前途。

js和lua什么的,做的就是一个c++ binding,说到底当然要靠C++的

其实不是跟repo主说,是跟信任jvm的那位盆友说😂

@behrang Thanks for the quick reply. Since the YAML data in my project happen to have kinda simple structure I'm using a very specific method to serialize them. I think...

https://github.com/appsquickly/XcodeEditor/pull/60 has make XcodeEditor able to be nicely integrate with Carthage into Swift projects(the project did not set define modules to be Yes, so previously after linking the framework you...

@jasperblues Maybe better to make sure that Cocoapods is fine(not sure if podspec would need an update or not since Carthage reads the xcodeproj's header settings but Cocoapods does not),...

linking against *.tbd libraries seems to be an unfinished feature in xcode 7, try adding -lz in the OTHER_LD_FLAGS which will do what you want

I guess the tbd issue is not XcodeEditor's problem but a problem of Xcode itself, so I guess this issue should be closed

I don't think so. Even if you manually add the libz.tbd to your project in Xcode, it fails

Oh, maybe *.tbd cannot be used in a static library project. I have a static library project and if I add a tbd file the build just fails