cemu_graphic_packs
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Zelda BOTW - Draw Distance crash
Describe the issue A clear and concise description of what the issue is.
To Reproduce Steps to reproduce the behavior:
- Boot game up
- Go to Sharo Lun Shrine
- Jump on the first box and pass the first 2 flames
Expected behavior It should crash.
Desktop (please complete the following information):
- OS: Win 10
- GPU: Nvidia GTX 1060 6gb
- Renderer either Vulkan or OpenGL
- Version 1.22.8
Additional context Add any other context about the problem here. Please provide a save file if it's needed at a specific point in the game. Save file(a bit further into the game) - https://file.io/TFoa9UoPdgpT The problem seems to be that the trees bushes landscape and other objects option ( draw distance # 2 set to low 0.75x) crashes the game in that shrine.
Does this still happen with the latest version of the graphic packs?