cemu_graphic_packs
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[Paper Mario: color spash] Textures aren't transparent !
Objects which has to be transparent like cloth , waterfalls are just solid. Without tutorial I cannot complete Indigo Underground ( waterfall cutout) and Marmalade Valley is pain to find hidden objects.
Can you confirm that this bug happens without any graphic packs?
Yes, still the same.I'm using Vulcan api, because game experience is way smother.
Does this happen on OpenGL as well?
yes , this occur also in OpenGL. I can provide some dump files from Cemu but don't know how, I'm new to this emulator.
My System Information
Operating System: Windows 10 Home 64-bit (10.0, Build 18363) (18362.19h1_release.190318-1202)
Language: Polish (Regional Setting: Polish)
System Manufacturer: Micro-Star International Co., Ltd.
System Model: MS-7A34
BIOS: A.LQ (type: UEFI)
Processor: AMD Ryzen 5 1500X Quad-Core Processor (8 CPUs), ~3.5GHz
Memory: 8192MB RAM
Available OS Memory: 8146MB RAM
Page File: 5136MB used, 11202MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 12
DX Setup Parameters: Not found
User DPI Setting: 110 DPI (114 percent)
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Enabled
Miracast: Available, with HDCP
AMD-V:Distabled
Display Devices
Card name: NVIDIA GeForce GTX 1070
Manufacturer: NVIDIA
Chip type: GeForce GTX 1070
DAC type: Integrated RAMDAC
Device Type: Full Device (POST)
Dedicated Memory: 8088 MB
Current Mode: 2560 x 1440 (32 bit) (120Hz)
NVIDIA Driver Version: 451.67
Closing since this is a Cemu issue. If it's still occurring with the latest version, report it to their bug tracker.