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Add save states

Open Spegs21 opened this issue 2 years ago • 2 comments

On going save state implementation per @Exzap comments in #898

Initial work based on this fork.

  • [X] Every PPC thread and it's current thread context (OSThread_t struct)
  • [X] Full RAM dump
  • All of the CafeOS modules and drivers need their own load/store
    • [X] coreinit
  • All of the IOSU modules
    • [x] fsa
  • [ ] Dynamic textures which only resides in VRAM and cant be restored from a RAM dump alone
  • [ ] The vertex and uniform cache because it can hold information that isn't synced back to RAM
  • Various settings:
    • [ ] current graphic packs configuration
    • [ ] controller config
    • [ ] renderer settings
  • [X] Pause & resume emulation feature (not sure about the implementation of this one)

Spegs21 avatar Aug 31 '23 23:08 Spegs21

did this RP get dropped ?

amayra avatar Dec 20 '23 21:12 amayra

I hope we can get save states! would be awesome!!

mitch03 avatar Mar 22 '24 12:03 mitch03