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BoTW OpenGL lighting can be seen through certain walls
Issue: When running the game with OpenGL the lighting can be seen through the shrine of resurrection walls in the very beginning of the game when Link wakes up. This does not occur with the Vulkan renderer. May occur in other areas not sure. Has been an issue for a while, I think even before Cemu entered it's experimental phase. Below are the screenshots comparing Vulkan to OpenGL.
Cemu Version: 2.0-36 CPU: i7 8086K GPU: GTX 1080 Ti 11GB RAM: 32GB DDR4 OS: Windows 11 22H2
Vulkan Screenshot:

OpenGL Screenshot:

Still an issue on 2.0-66