Cemu
Cemu copied to clipboard
Using SCPToolkit + DSUController breaks 3D rendering
There's really no way to explain it I used SCPToolkit + rajkosto's patch, set the controller up and when getting in-game, 3D rendering completely breaks down Incase it wasn't obvious from the topbar this is Cemu 2.0-28 (latest) and this happened before and after wiping shaderCache
https://user-images.githubusercontent.com/51961150/221300875-d418d13f-57ab-4a59-b234-01fde01b5771.mp4
One thing to note: It only happens AFTER news Before shaderCache reset:
https://user-images.githubusercontent.com/51961150/221302253-cad49653-5aa4-4d47-b4b4-5afec4a9adb9.mp4
After shaderCache reset:
https://user-images.githubusercontent.com/51961150/221302315-da8bd61c-3040-4575-8e0c-44b53878da00.mp4
scp toolkit is unsupported and discontinued.
scp toolkit is unsupported and discontinued.
I am aware and the only reason I used it was because Dshidmini was giving me issues Anyway that doesn't explain why video rendering (and sound) just completely broke from a controller option without actually halting execution
Looks like your camera went out of bounds/the world unloaded.
Over a controller option?
Could be camera sensitivity?
As of 2.0-72 this issue persists, although rendering instantly cuts to black instead of whatever was going on before
Can you disable motion controls in the options of Splatoon and check if the problem stops happening? I think this is due to SCPToolkit sending bad motion data