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Breath of the Wild - Crashes with pre-rendered Scenes?

Open MichaelW1980 opened this issue 3 years ago • 2 comments

Version: CEMU 2.0 - Windows Version. Hardware: Core i5 8500, 32GB DDR4 3200, GTX 1660 ti (DCH Driver version 516.94) Game: Breath of the Wild (Version 208, DLC 80) Log-File: log.txt Settings: It is a completely clean installation. All Default Settings. No Graphics Packs used.

I gave my 100% save state a go. All Blights have been taken care o before. The Moment, the Champion Scenes play, i get a black screen on the game for about 1-2 seconds. Then CEMU stops. No Error Message. It simply closes. I created a clean install for CEMU 1.27.1 to test, wether it worked there. Again, All default Settings. No Graphics Packs used. And yes, in 1.27.1 the scenes ran without a problem.

With no graphics packs to create any problems and all default settings on both Versions, I can only assume, that CEMU 2.0 has an issue either all, or at least that particular prerendered cutscene. To make sure, if its just that one or any cutscene, I created an empty profile to start a game from scratch, left the Shrine of Ressurrection, ran to the Tower and started that Cutscene just the same. And again, CEMU 2.0 crashed, CEMU 1.27.1 didnt. It seems, Breath of the Wild crashes with any prerendered cutscene. Back to the 100% save state I played memories and hat the same crashes on CEMU v2.0, but no crashes in CEMU v1.27.1.

Edit: I didn't use any additional plugins or mods in CEMU.

MichaelW1980 avatar Aug 24 '22 20:08 MichaelW1980

I can confirm it doesn't seem to crash with 1.27.1 with or without cemuhook.

BParks21 avatar Aug 24 '22 21:08 BParks21

Can confirm this is a issue

WryOpussum avatar Aug 25 '22 14:08 WryOpussum

Issue is in Cemuhook's hack where it always returns a small size for H264DECMemoryRequirement, can be fixed by bypassing this hack in H264Dec line 32. Cutscenes render when i return false to BoTW check. This isn't correct fix, but makes the game playable at least

RomZerr0 avatar Aug 29 '22 18:08 RomZerr0

Forked the project with temporary fix. https://github.com/RomZerr0/Cemu

RomZerr0 avatar Aug 29 '22 18:08 RomZerr0

I'll wait for the PR. Although thanks for the information. I imagine a working fix can be utilized from this information.

Darkhost1999 avatar Aug 29 '22 20:08 Darkhost1999

Impressive this hasn't been fixed day 1, let alone for a week

Zorklis avatar Sep 02 '22 16:09 Zorklis

Lot of things going on right now, chill lol. It will get fixed when someone gets around to it, unless you want to do it yourself, your best choice is to wait patiently

Masamune3210 avatar Sep 03 '22 14:09 Masamune3210

This is fixed in Experimental release 1.

Squall-Leonhart avatar Sep 06 '22 03:09 Squall-Leonhart

Fixed by PR #174

bitscher avatar Sep 06 '22 04:09 bitscher

Can confirm no more crashes! Great job @lijunyu-cn

Zorklis avatar Sep 06 '22 12:09 Zorklis

I have a hard time believing that PR to be the only fix for this issue looking at it's change and it's comment. Although, the issue is solved.

Darkhost1999 avatar Sep 06 '22 12:09 Darkhost1999

It was fixed by a2abffd37b9ce62d8d5d52031ec6c56a7fd03938 together with many other crashes

Exzap avatar Sep 06 '22 18:09 Exzap