Twilight princess HD mini map cut in half
Current Behavior
When playing Twilight Princess HD the mini-map is cut in half and the main map only half-loads.
I assumed there was an issue with my setup but I saw someone else had this issue and using different graphics packs/ restarting my device didn't work. .
Expected Behavior
the map should appear as normal?. (sorry I'm not sure how to word this correctly)
Steps to Reproduce
As far as I can tell it happens by just running the game.
System Info (Optional)
OS: macOS GPU: Apple M1 GPU (8 core i think)
Emulation Settings (Optional)
No response
Logs (Optional)
No response
This is likely due the the MoltenVK translation.However, just to double check, does it also occur if you disable all graphic packs?
Known issue; it is due to MoltenVK not supporting geometry shaders yet. There’s no workaround, except to play as-is or not on macOS.
https://github.com/cemu-project/Cemu/pull/1287 should already supports geometry shaders, so it will be probably be fixed when and if it's merged.
It was actually surprising for me that 2.1 release took care of:
Fixed incorrect decoding of R4G4 texture format when VK_FORMAT_R4G4_UNORM_PACK8 is not supported. Fixes invisible rupee counter in Twilight Princess HD'
but this one left behind . . .
I have the same issue too in latest version of Cemu on Windows and same on Android 14.
Same issue with latest verison of Cemu on MacOS.