cegui
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Crazy Eddie's GUI library is a versatile, fast, adjustable, multi-platform, C++ library for creating graphical user interfaces for games and rendering applications
For building on MSYS2 MINGW64: https://github.com/cegui/cegui/issues/1291
I am playing with samples on CEGUI Master and if a Combo-box has a scrollbar and and click on it (or start dragging) then combo-drop list hides... it does for...
Hello, W.R.T. commit 57668aac437dea3c7d22 on Linux/[Debian](https://debian.org/)/x86-64 sid (so C++ compiler g++ is [GCC](https://gcc.gnu.org/) version 12.2.0 (Debian 12.2.0-14)) In `/usr/src/X11/` (on my computer, `/usr/src/X11/` exists and is writable; disk is not...
I'm just wondering if the Ogre-Next API is supported? There's an Ogre rendering module but I don't know how compatible that is with ogre-next.
MinizipResourceProvider.cpp line 43 # define FNMATCH(p, s) PathMatchSpec(s, p) According to [docs for PathMatchSpecW](https://learn.microsoft.com/en-us/windows/win32/api/shlwapi/nf-shlwapi-pathmatchspecw), PathMatchSpec return a value with BOOL type, it Returns TRUE ( 1 ) if the string...
May be faster and cleaner
Event when it is not listened at all: 
```shell CEGUIBase-0_Static.lib(WidgetLookFeel.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl CEGUI::FormattingSetting::writeXMLTagToStream(class CEGUI::XMLSerializer &)const " (?writeXMLTagToStream@?$FormattingSetting@W4VerticalFormatting@CEGUI@@@CEGUI@@UEBAXAEAVXMLSerializer@2@@Z) CEGUIBase-0_Static.lib(ImageryComponent.obj) : error LNK2001: unresolved external symbol "public: virtual void __cdecl CEGUI::FormattingSetting::writeXMLTagToStream(class CEGUI::XMLSerializer...
MultiColumnList override per item custom text color (set via `ListboxTextItem::setTextColours`) in `FalagardMultiColumnList::createRenderGeometry`: ``` const ColourRect normalTextCol = getOptionalColour(UnselectedTextColourPropertyName, ListboxTextItem::DefaultTextColour); const ColourRect selectedTextCol = getOptionalColour(SelectedTextColourPropertyName, ListboxTextItem::DefaultTextColour); [...] if (auto textItem =...