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Normals exported incorrectly on scaled objects

Open janoc opened this issue 12 years ago • 0 comments

osgExport seems to ignore the scaling of models in Blender 2.62. If I make a cube, scale it 100x and export, it will display completely black in osgviewer, because normals are incorrect. A workaround is to "bake" scaling transformation into vertices ("apply scaling"), but it would be probably better to fix export of the normals instead.

janoc avatar Feb 07 '13 16:02 janoc