Results 37 comments of cdytoby

@Dankann @AlyAmeen Which firebase packages did you use? there are many of them. ![image](https://user-images.githubusercontent.com/15671368/98826918-91547f80-2436-11eb-9d55-2407b7c712b6.png)

Note for me: https://firebase.google.com/docs/unity/setup#add-sdks-upm Firebase has unity package manager support.

You're welcome to ask questions. About raycasting, I don't recommand using a camera to do a raycasting, but I think it's Unity UI's requirement to use a camera, so what...

I did an alternative successfully, but it was a long time ago, I don't have the code right now, because when I realize this is extremetly hard to get the...

About Metal Support, well I didn't do it particularly, because everything I did to the cardboard stereo (VR) view, are achieved without any platform specific feature, or graphic API specific...

About the clipping issue, there is already multiple users reporting this, but I couldn't get a solution properly for now. Tickets are: https://github.com/mobfishgmbh/Cardboard-VR-Unity-SDK/issues/69 https://github.com/mobfishgmbh/Cardboard-VR-Unity-SDK/issues/57 One of them is already closed...

I believe it's possible if you add another camera and rendered after the post render camera, but I'm not sure. You can try it yourself.

Hello, In this wiki page, https://github.com/mobfishgmbh/Cardboard-VR-Unity-SDK/wiki/Usage In the "Pre/Post Builds" section, it describes how this can be solved.

@bbiaudet Can you provide a link about bitcode requirement? In my current knowledge it's not required to publish an app. It's unfortunate that bitcode is required with another library. But...

Note: https://github.com/mobfishgmbh/cardboard This is a fork from official cardboard which is used here. Code change should happen in there.