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TextureMesh failure
When I executed RefineMesh successfully and then TextureMesh, nothing was generated.
Steps to reproduce the behavior:
- RefineMesh scene_mesh.mvs
- TextureMesh scene_dense_mesh_refine.mvs
Log as follows:
D:\swdc\data\cangzhou\project\All\mvs>TextureMesh scene_dense_mesh_re.mvs 10:07:59 [App ] Build date: Dec 16 2021, 11:34:21 10:07:59 [App ] CPU: 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 cores) 10:07:59 [App ] RAM: 63.87GB Physical Memory 128.00TB Virtual Memory 10:07:59 [App ] OS: Windows 8 x64 10:07:59 [App ] SSE & AVX compatible CPU & OS detected 10:07:59 [App ] Command line: scene_dense_mesh_re.mvs 10:07:59 [App ] MapSMtoCores for SM 8.6 is undefined; default to use 64 cores/SM 10:07:59 [App ] CUDA device 0 initialized: NVIDIA GeForce RTX 3050 (compute capability 8.6; memory 8.00GB) 10:07:59 [App ] Scene loaded (380ms): 100 images (100 calibrated) with a total of 4022.35 MPixels (40.22 MPixels/image) 0 points, 836170 vertices, 1651595 faces Initialized views 100 (100%, 25s743ms) 10:09:20 [App ] Assigning the best view to each face completed: 1651595 faces (1m20s617ms)
D:\swdc\data\cangzhou\project\All\mvs>
As I have noticed, this could have happen because memory allocation issue, the program just quite in silence unfortunately. Check if the memory usage reach the system limit. Also that 128TB memory looks a bit strange, is that actually the case? I don't think it's a good idea relaying on swap space. The processing might take a lot of time.
Solved? I have this problem too