openMVS
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Outdoor scene depth estimation
Hello, when I use OpenMVS for outdoor scenes, I found that the depth estimation is not accurate, which causes the original unevenness of objects with different depths of field to be weak. What is the reason for this? Is there any better solution?
there can be many reasons for this, starting from inaccurate SfM, to bad image acquisition (ie small baseline between images compared to the depth)