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Pls see the wiki On Sat, Feb 10, 2024 at 04:59 citystrawman ***@***.***> wrote: > you do not need the MVS file for the mesh stage, use the same MVS...
It is slow in debug, recompile in release On Sat, Feb 10, 2024 at 13:05 citystrawman ***@***.***> wrote: > Pls see the wiki > … > On Sat, Feb 10,...
I did not work myself on this, but from what I understood from those that contributed it is hard to come with a-priori depth data good enough to help improve...
image preprocessing is indeed helpful and if you have a general algorithm that improves most scenes, pls propose a PR and I'll add it to OpenMVS as for textureless scenes,...
I also tried the "Wallis filter" a while back, and I remember I did not see any improvement either, in any stage of the the entire photogrammetry pipeline
this is a very old error, 2 years old, can you try latest develop?
pls decimate the mesh before texturing so that the triangles size increases a bit to match the images resolution
this is most probably OOM
please provide a minimum sample scene and command line that replicates the bug
once you generate the mvs scene with your data, just call `TextureMesh your_scene.mvs --mesh-file your_mesh.ply`