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I just added mask support in c618f43
I do not have time now for adding mask support; as a fast way to add such support is to simply mask out the estimated depth-maps before fusion
yes, I plan adding it, but I do not have time right now, pls help if in hurry, either by directly coding it or making a donation to hire some...
I have 0 experience with Unity and this seems to be a Unity issue. I can suggest to try the GLB exporter in OpenMVS, maybe Unity likes it more. If...
It can be done relatively easy, but you have to augment the `Interface.h` with support for meshes (which is the input you desire to use if I understood right). That...
I added support for mesh input to the interface. Pls use the mesh_interface branch. All you need to do now, is to fill it in with your data, and use...
Yes. You can have a look at `InterfaceVisualSFM` how the data from VisualSFM format are converted to OpenMVS. All you need is the `Interface.h` file, with no other dependencies to...
At the first sight, the code looks ok, I could tell more if I had the sample you use for testing. The first ASSERT is usually due to meshes that...
the mesh is non-manifold, as expected, and this is most certainly the error cause; you can easily check if a mesh if manifold with Meshlab ("select non-manifold edges and vertices")