Daniel Hryzbil

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Oh that's a lot of them. It's yet another game bug. I would rather avoid touching gameplay-related stuff here. This project (c1-launcher) is meant to be just a launcher that...

By the way, crymp-client also enables mentioned ragdoll physics for dead bodies.

I suspect it's also related to game saving/loading. If you can figure out a reliable way to reproduce the issue, fixing it might be possible.

It's strange because if it would be some issue with serializing game state, there would be T-posing enemies always after game load. Maybe it's somehow related to distance as you...

Is there a reliable way to easily reproduce this issue? No chance to fix this otherwise. Having almost no source code already makes many issues nearly impossible to fix. :smile:

Well, nice catch. Serializing game state correctly is always tricky. In Crysis, the biggest problem with save files is that saves from 32-bit game are not fully compatible with 64-bit...

Hello. I've just tried the Maximum Immersion Mod and it works fine. I've finished the first singleplayer level without any problems. No crashes so far even with the max settings...

Well, it crashed somewhere in AI FlowGraph serialization code. Do you mix 32-bit and 64-bit save files? Saves from 32-bit version are not fully compatible with 64-bit version and vice...

There are multiple different crashes probably. Try to collect as many different crash reports as possible and post them here. You can omit the `Modules` section.

By the way, how do you load levels? Do you use some saves or `map` console command? ``` map village ```