CC Laan
CC Laan
@ajbraudev I believe there is a SceneKit example now that might work better for loading models.. I haven't tried it yet.
Adding cross origin headers to the vue.config.js fixed this for me locally ```javascript const path = require('path'); const express = require('express'); module.exports = { publicPath: process.env.NODE_ENV === 'production' ? '/vue-app/'...
My use case is uploading ~20mb files from a phone with potentially poor network connection. Using smaller chunks is required so that the upload does not restart from scratch every...
Hey, Sorry about the issues on the repo -- it's not something we have looked at in a while, and things are a bit busy right now. Thanks for debugging...
Cool, I'd be interested to see your final setup and what it costs. Seems like there should be a cheap open source solution for this since it's not terribly complicated.
Can you share a screenshot?
I think this is due to the texture sampler using 'repeat' addressing. I just pushed something that should fix this. Please give it a shot and let me know if...
@wave-electron Thanks for testing that.. my knowledge on metal shaders is limited too. When I have more time I can dig in to what's going on. I suspect there are...
Ya that's not possible with the current code. Only objects with the category bit mask set will be highlighted. You could add more rendering passes for each glow color and...
Should be possible, you'd have to use the depth buffer inside the technique. Not sure I have time to look into it right now though.