Malte
Malte
don't spam notifications if there's a lot of changes at once (i.e. when you're scanning a new area but forgot to enable init)
check for removals based on s2 cells (for pogo) and map tiles (for ingress). this also needs to be cached so it only checks every x minutes tiles and cells...
make em round
Now that everything is stored in the database, those 2 things could even go into 2 seperate scripts. Also add an option to update messages for each finished area, instead...
Changes to POST tracking endpoints: - `suppressMessage` URL query parameter to suppress Poracle's discord confirmation message - new `newUids` field in all responses; a list of newly created uids (if...