Chris Bracken
Chris Bracken
@Stringer86 looks like the Dart-based decoder I'd hacked up went stale with the migration to Dart 2. I updated it just now and tested it on your input string and...
Itβs been a few years since I commented on this but turns out this encoding is [`vis`](https://developer.apple.com/library/archive/documentation/System/Conceptual/ManPages_iPhoneOS/man3/vis.3.html) which can be decided with [`unvis`](https://developer.apple.com/library/archive/documentation/System/Conceptual/ManPages_iPhoneOS/man3/unvis.3.html#//apple_ref/doc/man/3/unvis). If youβre parsing these logs in C/C++...
There was no _intentional_ change to this behaviour in the engine, but the code to close the loop and report back the current state to the framework has always been...
Didn't update here but the difference appears to be due to the fact that the common text input model doesn't model invalid ranges such as -1,-1. There are two ranges...
This seems like something we can test now that we support fixture tests. See https://github.com/flutter/engine/blob/a9ccffd0f64bfcecea34c72a1d964ef06bd20506/shell/platform/windows/flutter_windows_unittests.cc#L33-L39 for a minimal example. We probably can't test for a specific value in a non-fragile...
@stuartmorgan @loic-sharma for thoughts on any potential alternatives. While, I'm not a huge fan of adding API that's exposing something that's exposing what is sort of an implementation detail of...
> DXGI is meant as a common denominator between different DirectX versions, so it works with DirectX 12 as well. It even allows Ah you're right -- I think when...
Looks like there was an infra issue with the _Mac iOS Engine_ build. I've kicked off a re-run; if that doesn't work, you may need to rebase to tip-of-tree (which...
@huanghongxun it's been a long while, but is this patch something you're willing to get rebased and tests fixed or would you like someone to pick this up and continue...
Added some comments to https://github.com/flutter/flutter/pull/74814 covering the framework side of this work. I think the embedder side is much less likely to be affected by the framework-side design work. I've...