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cepl-master: refraction example has hardcoded values in shader

Open cbaggers opened this issue 9 years ago • 0 comments

We should pass the viewport size up to the shader.

This would be way better if we could just have implicit viewport sizes and such.

see here https://github.com/cbaggers/cepl/issues/123

cbaggers avatar Nov 05 '16 13:11 cbaggers