external-aimbot
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"aim through walls" behavior when wall is penetrable
if (!(memory.Read<std::int32_t>(player + offset::m_bSpottedByMask) & (1 << localPlayerId)))
continue;
Even with this check, I'm getting the "aim through walls" behavior. Also have noticed that this only happens when I can do dmg through the wall in question.
Any tips on how to solve this would be greatly appreciated.
PS.: I noticed this comment on the youtube vid Quote
- "Kismet If you want to improve this aimbot, you should adjust the spotted check. Get the local player id and use the spotted by mask to check if the local player has spotted the enemy. otherwise you might aim at enemies through walls ;)"
I didn't get the gist on how to do that check, this might be a good way to prevent this, idrk.