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hooked dx & implemented imgui

Open iWanheda opened this issue 2 years ago • 4 comments

since you've done a tutorial on this already i thought of just doing it the fashion way and boom your base has a menu now for future work, i didn't disable game input left that as an exercise for the reader/user

edit: i should mention i did not restore wndproc or release dx so you might crash upon uninject, another exercise for the reader :D

iWanheda avatar Mar 28 '22 16:03 iWanheda

Bump.

L1ghtingBolt avatar Mar 29 '22 15:03 L1ghtingBolt

accept no kizzy

nickmonick avatar Jun 07 '22 04:06 nickmonick

I will merge this soon. I've left it a bit too long deciding whether or not to add it, so there a few conflicts.

cazzwastaken avatar Jun 07 '22 06:06 cazzwastaken

I think leaving crucial things like an unhook as an exercise to the reader would be counter intuitive for this source. It's honestly one of my biggest gripes with "source" hacks such as this. Either do it right and show how its done correctly, or leave the whole thing for somebody to figure out on their own.

My thoughts on it. In fact, ill probably pr your pr so that it will get done right. Caz has a really decent thing going here and I just think having an unhook crash the program just ruins the whole experience. How do you debug your dll if you cant attach and detach at will. While very basic and a reader should probably have those things figured out already .... some people might pick this as there first material to learn from.

A decent reader exercise would be as follows: Leave things like 3d boxes with an esp for the reader to figure out after you shown them a snap line to the target along with everything required to get to that point.

Also , it would be a big win having it done right , as most sources conveniently leave it out

xCENTx avatar Jun 07 '22 16:06 xCENTx