catvec
catvec
I am also having the same issue. This is my `init.el`: https://github.com/Noah-Huppert/emacs-configuration/blob/e6cda2621be935247b6d2778bf6d9a9e86aa5023/init.el#L6 I ran `package-refresh-contents`. However the `auto-complete` package does not show.  But I see the package on the...
Hi George Xanthakis, Thanks for your reply, very kind of you to take the time. I did just try this, with no success unfortunately. Best, Noah Huppert noahh.io | github.com/Noah-Huppert...
See process from: https://github.com/Noah-Huppert/gh-gantt/wiki/Issues-Endpoints
I suspect I might be running into this bug re this q&a post I made: https://godotengine.org/qa/137705/rigidbody-get_contact_local_normal-jumps-passing-collision
I enabled "Smooth Trimesh Collision" and switched to "GodotPhysics" for my project. The collision normals seem to be more stable now Here is a video of the player's camera being...
I am also encountering this issue. I am developing an application which requires a database for development. I am running a local Postgres instance in a Docker container. I mount...
Thanks @AngelOnFira, that's actually really clever.
I am running into the same problem, but with any of the services (ie `firebase.messaging()`, `firebase.firestore()`, ect). My project's `gatsby-browser.js` file: ``` import "firebase/auth"; import "firebase/firestore"; import "firebase/messaging"; import "firebase/functions";...
I went through all the trouble of using Firebase in my app without this plugin, and then I got the same error. So this must be related to the way...
Ok I found 2 definite fixes. As far as I can tell the reason this is happening is that during the build HTML stage the imports you put in your...