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m1 chipset (apple silicon) ! --> build error

Open mud0107 opened this issue 4 years ago • 0 comments

When I try to build srt on apple slicon(m1) chipset, I get the following error: What is the workaround?

yegon@Blackwoolf71ui-MacBookPro SRT % ./build_srt.sh ~/Desktop/Projects/iOS/VideoCast-Swift/SRT/build/ios_x86_64 ~/Desktop/Projects/iOS/VideoCast-Swift/SRT NOTE: toolchain changed by '--cmake-toolchain-file' option NOTE: Cannot obtain compiler, assuming toolchain file will do what's necessary Running: cmake ../../srt -DCMAKE_PREFIX_PATH=/Users/gimhyegon/Desktop/Projects/iOS/VideoCast-Swift/SRT/openssl/bin/iPhoneSimulator13.4-x86_64.sdk -DUSE_OPENSSL_PC=OFF -DCMAKE_TOOLCHAIN_FILE=scripts/iOS.cmake -DENABLE_DEBUG=0 -DIOS_PLATFORM=SIMULATOR64 -DIOS_ARCH=x86_64 CMake Error at scripts/iOS.cmake:135 (message): No iOS SDK's found in default search path /Library/Developer/CommandLineTools/Platforms/iPhoneSimulator.platform/Developer. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK. Call Stack (most recent call first): /opt/homebrew/Cellar/cmake/3.19.4/share/cmake/Modules/CMakeDetermineSystem.cmake:123 (include) CMakeLists.txt:15 (project)

CMake Error: CMake was unable to find a build program corresponding to "Unix Makefiles". CMAKE_MAKE_PROGRAM is not set. You probably need to select a different build tool. CMake Error: CMAKE_C_COMPILER not set, after EnableLanguage CMake Error: CMAKE_CXX_COMPILER not set, after EnableLanguage -- Configuring incomplete, errors occurred! CONFIGURE: cmake reported error: child process exited abnormally make: *** No targets specified and no makefile found. Stop. ~/Desktop/Projects/iOS/VideoCast-Swift/SRT ~/Desktop/Projects/iOS/VideoCast-Swift/SRT/build/ios_arm64 ~/Desktop/Projects/iOS/VideoCast-Swift/SRT NOTE: toolchain changed by '--cmake-toolchain-file' option NOTE: Cannot obtain compiler, assuming toolchain file will do what's necessary Running: cmake ../../srt -DCMAKE_PREFIX_PATH=/Users/gimhyegon/Desktop/Projects/iOS/VideoCast-Swift/SRT/openssl/bin/iPhoneOS13.4-arm64.sdk -DUSE_OPENSSL_PC=OFF -DCMAKE_TOOLCHAIN_FILE=scripts/iOS.cmake -DENABLE_DEBUG=0 -DIOS_PLATFORM=OS -DIOS_ARCH=arm64 CMake Error at scripts/iOS.cmake:135 (message): No iOS SDK's found in default search path /Library/Developer/CommandLineTools/Platforms/iPhoneOS.platform/Developer. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK. Call Stack (most recent call first): /opt/homebrew/Cellar/cmake/3.19.4/share/cmake/Modules/CMakeDetermineSystem.cmake:123 (include) CMakeLists.txt:15 (project)

CMake Error: CMake was unable to find a build program corresponding to "Unix Makefiles". CMAKE_MAKE_PROGRAM is not set. You probably need to select a different build tool. CMake Error: CMAKE_C_COMPILER not set, after EnableLanguage CMake Error: CMAKE_CXX_COMPILER not set, after EnableLanguage -- Configuring incomplete, errors occurred! CONFIGURE: cmake reported error: child process exited abnormally make: *** No targets specified and no makefile found. Stop. ~/Desktop/Projects/iOS/VideoCast-Swift/SRT cp: ./build/ios_arm64/version.h: No such file or directory fatal error: /Library/Developer/CommandLineTools/usr/bin/lipo: can't open input file: ./build/ios_x86_64/libsrt.a (No such file or directory) 스크린샷 2021-02-09 오후 5 38 48

What options should be used when building? thank.

mud0107 avatar Feb 09 '21 08:02 mud0107