Cătălin George Feștilă

Results 20 comments of Cătălin George Feștilă

I fix this error "version_get_shader(): Parameter "version" is null" after I fix all shaders errors from my Godot list with projects area. You can see where shaders comes with errors...

nothing, tested and not work on version 4.1 ... maybe he should archive this project and switch it to discontinued ... `Python: Traceback (most recent call last): File "C:\Users\catafest\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\shortcut_VUr-master\scv_op.py",...

I got this error: ```` download_model.bat Exception calling "DownloadFile" with "2" argument(s): "The operation has timed out." At line:1 char:1 + (New-Object System.Net.WebClient).DownloadFile('https://storage.googl ... + ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + CategoryInfo : NotSpecified:...

works, I think I stop running the script, or something else.

"This branch has no conflicts with the base branch Only those with [write access](https://docs.github.com/articles/what-are-the-different-access-permissions) to this repository can merge pull requests."

I see on Readme this: _Godot Tutorials (Godot 3.x only)_ What is the last version, do you know if Godot 4.3 can be used?

examples: If I made a game using game blender solution with node materials and rendered with Blender render or Cycles can be show and will run correctly with this engine....

I tested with Godot v4.3.dev1.official [9d1cbab1c] I used, but give me a lot of: ` [Jigglebones] Error: Jigglebone must be a direct child of a Skeleton node ` I add...

I disable blend import start with some missing messages and this error: Invalid assignment of property or key 'unresizable' with value of type 'bool' on a base object of type...