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Decouple Mana system from CBM power system.

Open Unrepentant-Atheist opened this issue 3 years ago • 3 comments

Is your feature request related to a problem? Please describe.

If you have Magiclysm (or Arcana, can't remember) and use the Mana system AND have CBM power, you can either have CBM power OR mana, not both. I've been told it's "hardcoded" right now.

Describe the solution you'd like

Decouple Mana system from CBM power system. Right now if you have CBM power, you need to drain it in order to have any mana at all to be used for spells.

Orr.....add a CBM that allows "Mana" to be used from CBM power, but that's unrealistic. I don't see why you can't be a Fireball throwing bio-weapon.

Describe alternatives you've considered

None, since none exist

Unrepentant-Atheist avatar Apr 15 '21 10:04 Unrepentant-Atheist

It actually is not due to either mod, but rather due to the code written to allow magiclysm to exist. Code can be seen here: https://github.com/cataclysmbnteam/Cataclysm-BN/blob/upload/src/magic.cpp#L1424 -- cbm power is a straight reduction on your mana cap.

Lorith avatar Apr 15 '21 23:04 Lorith

I don't get the logic behind it...but oh well...

Unrepentant-Atheist avatar Apr 17 '21 11:04 Unrepentant-Atheist

This needs to be modified anyway, maybe to an external_option on top of that. There's a Magiclysm attunement that makes it 75% of the cost (biotek).

And then there's people who don't want the effect at all who could use the external option, as well as one of the magiclysm expansion mods disabling attunements being like thresholds (that unfortunately breaks the altar in dda last time I tried and I had to patch the c++)

DoctorGoat avatar Mar 07 '22 20:03 DoctorGoat

Resolved by #2404

olanti-p avatar Mar 11 '23 19:03 olanti-p