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"Prevent Zombie Revivification" mod does not take into account ferals.

Open RobbieNeko opened this issue 10 months ago • 5 comments

Describe the bug

Ferals still must be pulped in order to prevent revivification, when the mod should disable it.

Steps To Reproduce

  1. Kill a feral with the mod on.
  2. Look at the little graphic displaying that the corpse is unsafe and will revive.

Screenshots

image

Versions and configuration

  • OS: Windows
    • OS Version: 10.0.19045.4170 (22H2)
  • Game Version: 2a9f8cd [64-bit]
  • Graphics Version: Tiles
  • LAPI Version: 2
  • Game Language: []
  • Mods loaded: [ Bright Nights [bn], Disable NPC Needs [no_npc_food], Simplified Nutrition [novitamins], No Rail Stations [No_Rail_Stations], Prevent Zombie Revivication [no_reviving_zombies], Limit Fungal Growth [limit_fungal_growth], Magical Nights [MagicalNights], Stats Through Kills [stats_through_kills], Faster Stamina Regen [stamina_regen_buff], Stronger archery [bow_opness] ]

Additional context

No response

RobbieNeko avatar Mar 30 '24 23:03 RobbieNeko

i noticed that it happens with the dinos too

Ignaramico avatar Mar 30 '24 23:03 Ignaramico

Ah, the issue's root cause is, no revival is implemented this way:

  {
    "type": "monster_adjustment",
    "species": "ZOMBIE",
    "flag": { "name": "REVIVES", "value": false }
  },

So we'd need to either:

  1. Figure out how to support monster adjustments being able to mess with the zombify_into property.
  2. Or convert it into an external option and hardcode checks for that option into all relevant functions.

chaosvolt avatar Mar 31 '24 18:03 chaosvolt

always thought the mob had to have the flag for the zombify to work

Ignaramico avatar Mar 31 '24 21:03 Ignaramico

I would like to see a feature where non-zombies can still zombify, but Zs can't revive. E.g. dead NPCs, animals and human corpses spawned during mapgen can still turn undead, but existing Zs stay dead after you kill them without needing to pulp them.

NerdPunkFu avatar Apr 01 '24 19:04 NerdPunkFu

I mean to be fair, it does what it does correctly, prevent zombies to revive. Ferals (and Dinos) aren't zombies, yet.

Lamandus avatar Apr 05 '24 11:04 Lamandus

@chaosvolt Fixed when you merged https://github.com/cataclysmbnteam/Cataclysm-BN/pull/4708

RoyalFox2140 avatar Aug 10 '24 18:08 RoyalFox2140

image

chaosvolt avatar Aug 10 '24 18:08 chaosvolt