Cataclysm-BN
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Game slows down due to equipped armor
Describe the bug
The game always slows down the longer I play, due to my massive hoard of items. Or so I thought. Turns out that's not the case.
I have modded armor equipped, and when I drop them, even near my massive hoard, the game goes back to be as fast as if I just started fresh.
Tested it with different modded armors (armored dress, padded dress, some other from Chorus and Lones), some armors slow it down a bit, some don't at all. Vanilla armor (heavy military armor, medium, light) slow it down a little bit.
More here: https://discord.com/channels/830879262763909202/830916451517857894/1211402335050407956 Mods + savegame: https://nowtransfer.de/b6305db452f2 Video: https://nowtransfer.de/c37554691103
Steps To Reproduce
- Play msvc 64-bit windows build
- Have armor equipped
- Wonder why the game grinds to a halt
- Drop armor
- Wonder why the f*ck the game is so fast again
Screenshots
https://github.com/cataclysmbnteam/Cataclysm-BN/issues/4256#issuecomment-1987031053
Versions and configuration
- OS: Windows
- OS Version: 10.0.19045.4046 (22H2)
- Game Version: a53f154 [64-bit]
- Graphics Version: Tiles
- LAPI Version: 2
- Game Language: English [en_US]
- Mods loaded: [ Bright Nights [bn], SpeedyDex [speedydex], Stats Through Kills [stats_through_kills], Stats Through Skills [StatsThroughSkills], Bionic Slots [cbm_slots], Elevated bridges [elevated_bridges], Cataclysm++ [Cata++], Aftershock [aftershock], PKs Rebalancing [PK_REBALANCE], Secronom [secronom], Secronom+ Lore Expansion [secronom_lore_expansion], C.R.I.T. Expansion [crt_expansion], Sierra Madre [sierra_madre], Bio-Synth Robot expansion [gekkobots], Nechronica Redux [Nechronica_Redux], Really Dark Skies [realdarkskies], Arcana and Magic Items [Arcana], Magical Nights [MagicalNights], Project: Pack Rat [Jake's_Squirrel_mod], Zombie Highschool Mod [Zhigh_Mod], Add Bandits Extended+ [GOV_BANDITS_KAI_R], NPC Increased Location Spawns Combined [npc_increased_location_comb], More Bandits, Testing version [More_Bandits], More Dangerous Encounters [More_Dangerous_Encounters], Morlock Village [morlock_village], Arcana/Cata++ Patchmod [Arcana_Cata++_Patch], Arcana/Aftershock Patchmod [Arcana_aftershock_Patch], Arcana/C.R.I.T. Patchmod [Arcana_Crit_Patch], Arcana/Magical Nights Patchmod [Arcana_MagiclalNights_Patch], Really Dark Skies plus Arcana [realdarkskies_Arcana_patchmod], Really Dark Skies plus Cataclysm++ [realdarkskies_CATA_patchmod], Really Dark Skies plus PKs Rebalancing [realdarkskies_PK_REBALANCE_patchmod], Really Dark Skies plus Secronom [realdarkskies_secronom_patchmod], Really Dark Skies plus C.R.I.T. [realdarkskies_CRIT_patchmod], Really Dark Skies plus Bio-Synth Robot Expansion [realdarkskies_gekkobots_patchmod], Really Dark Skies plus Morlock Village [realdarkskies_morlock_village_patchmod], Really Dark Skies plus Magical Nights [realdarkskies_MagicalNights_patchmod], Even More Mutations [even_more_mutations], Mutant NPCs [mutant_npcs], Psychiclysm [psychiclysm], Modular Turrets with No Blacklist [modular_turrets_no_blacklist], Salvaged Robots [Salvaged_Robots], Bug's life [Bug's life], Mutant Animals [mutant_animals], Mutant Insects [mutant_insects], DinoMod [DinoMod], Arcana/DinoMod Patchmod [Arcana_Dinomod_Patch], Really Dark Skies plus DinoMod [realdarkskies_Dino_patchmod], Mythical Martial Arts [MMA], Mythical Martial Arts - Mods Extension [MMA_Mods_Extension], Wield Wild Weapons [WIELD_WILD_WEAPONS], Thog's Things [Thogs_Things], Tankmod: Revived [Tankmod_Revived], Valik's Machine Shop 1.1 [valikengines], Thog's Vehicles Fixed [Thogs_Vehicles], Really Dark Skies plus Thog's Vehicles [realdarkskies_Thogs_Vehicles_patchmod], CDDA Variety Pack [ks_variety_pack], Merchant Mod [Merchant], Hydroponics [hydroponics], Wandering Masters [wandering_masters], Expanded Archery [ExArch], MST Extra [MST_Extra], Makeshift Items Mod [makeshift], Bionic Space Expander [Bionic_Space_Expander], Bionics Systems Recipes [bio_recipes], Medieval Mod Reborn [Medieval_Mod_Reborn], Survivor's Lost item [Survivors_Lost_item], Caches [P_Caches], Dorf Life [Dorf_Life], Randomized Mall [randomized_mall], Trailer Parks [trailerpark], Alternative Basement Layouts [basement_extension], Ships From Oa Additional Buildings [Ships], Tekitou Map Commercial Overhaul [tekitoumap], Nuclear Power Plant [NPP], Mug NPCs [mug_NPCs], NPC Recruitment Options [recruitment_options], Necropolis Actually Findable [necro_find], Lones Atomic additions [lones atomic additions], Lones Flesh Raptor [flesh raptors], Lones Translocator Gates [translocator_gates], Lones Tweaks [lonestweaks], Chorus's Arcana Addon [Chorus Arcana Addon], Chorus's Gear [Chorus_Weapons], Chorus's CBMs [Chorus CBMs], Chorus's Martial Arts [Chorus_MA] ]
Additional context
https://github.com/cataclysmbnteam/Cataclysm-BN/issues/3531
Further testing revealed that a single piece of armor that covers every limb + feet + head (for example Skinsuit from the mod chorus or Carbon Suits from Project Packrat) vs. single pieces of armor that just cover a single limb slows the game down while the other single limb covering armor do not or at least very little.
My testing with the vanilla Faraday chainmail suit in 2024-03-08 did not see any real slowdown, at least on my machine. Something weird going on with modded armors, mayhaps?
Sleeping in my DeathMobile with gazillions of items in cargo spaces around, completely naked:
Some of my armor equipped:
With Rubber Skinsuit:
wow, that a hell of lag, btw how does one activate the option to show the in game hour to ms ratio?
@Ignaramico like this: