Cataclysm-BN
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Make felt patches from wool staples less of a chore.
Summary
SUMMARY: Balance "Make felt patches from wool staples less of a chore."
Purpose of change
Felt patches are easy to get. Wool is not a very rare resources to get. Making felt patches out of wool staples is a very taxing affair. It took 3 clean water (not normal one), and 5(!) soap charges (no detergent) to make just ONE felt patch, PER 15 MINUTES. It is easier to find a wool clothing than a sheep.
Describe the solution
get rid of the insane requirements, just make felt patches out of the staples without any other object.
Testing
I'd decrease the soap requirement but not get rid of it completely. http://www.woolcrafting.com/making-wool-felt.html
Alternately a good candidate for qualities or something (I remember an issue talking about how different tools/components should give different effects, for a future rework of crafting)
I'd decrease the soap requirement but not get rid of it completely. http://www.woolcrafting.com/making-wool-felt.html
Alternately a good candidate for qualities or something (I remember an issue talking about how different tools/components should give different effects, for a future rework of crafting)
My problem is, there is right now no way to add a tag to an crafted object. I would love to add filthy, so it needs soap to get clean. The only way it would work in this case is to make something like soap water and use that for crafting, else the excessive soap use is not worth the hassle
Yeah that's why I said it's a prime candidate for that crafting rework. For now, since the soap use is excessive, I'd tone it down, to maybe 1 charge of soap per 15 minute craft?
Yeah that's why I said it's a prime candidate for that crafting rework. For now, since the soap use is excessive, I'd tone it down, to maybe 1 charge of soap per 15 minute craft?
but it would need multiple staples per craft charge which would lead in excessive staples to "lie around"
As I said, the amount of work to get such a easily achievable material, is too much.
The recipe you're proposing makes the "wool staple" item pointless - skinning sheep might as well drop ready felt patches instead.
It has to be one of:
- We give up on realism, make sheep drop usable felt
- Expand the list of ingredients to make felt so that it is easier (less soap, allow detergent, allow non-boiled water etc.), potentially also bump produced quantities
The recipe you're proposing makes the "wool staple" item pointless - skinning sheep might as well drop ready felt patches instead.
It has to be one of:
- We give up on realism, make sheep drop usable felt
- Expand the list of ingredients to make felt so that it is easier (less soap, allow detergent, allow non-boiled water etc.), potentially also bump produced quantities
I just noticed, sheep don't drop leather. Maybe there is a way to circumvent it with the wool staple?
Maybe there is a way to circumvent it with the wool staple?
Sounds more like an excuse to keep the staple than a reason for it to exist. Sheep could easily be skinnable for leather and felt as separate items. Right now, staples are not-felt because they need expensive processing. This makes them relatively useless, but it is a mechanic that can't be QoLed to just sheep "wearing" felt. EDIT: I mean "can't" as in "can't because implementation details", not "shouldn't".
Summary
SUMMARY: Balance "Make felt patches from wool staples less of a chore."
Couldn't this be solved by just providing more than one felt patch per crafting process? Maybe increase the wool used to 2, keep the other parts the same, and give like 10 patches?
Why close?