UE4CMake
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Moves the library compilation into Platform specific directory
This is the first PR to enable CrossCompilation support with this plugin.
As suggested here, the compilation is now executed in platform-specific folders.
Before: MyUEProject\Intermediate\CMakeTarget\TheLibrary
Now: MyUEProject\Intermediate\CMakeTarget\TheLibrary\Win64 and MyUEProject\Intermediate\CMakeTarget\TheLibrary\Linux