UE4CMake icon indicating copy to clipboard operation
UE4CMake copied to clipboard

"The name 'CMakeTarget' does not exist" when adding to a plugin.

Open LarsLeferenz opened this issue 2 years ago • 2 comments

Hi, I'm currently trying to add UE4CMake to a plugin I'm developing. The readme briefly states that this should be possible.

Though, when I generate the projects files I get the error C:\Users\Lars\Documents\Unreal Projects\Test\Plugins\SenSim\Source\SenSim\SenSim.Build.cs(16,3): error CS0103: The name 'CMakeTarget' does not exist in the current context

My Build.cs file:

using UnrealBuildTool;
using System.IO;

public class SenSim : ModuleRules
{
	public SenSim(ReadOnlyTargetRules Target) : base(Target)
	{
		PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
		
		PublicIncludePaths.AddRange(new string[] {});		
		PrivateIncludePaths.AddRange(new string[] {});
		PublicDependencyModuleNames.AddRange(new string[]{"Core",});
		PrivateDependencyModuleNames.AddRange(new string[]{"CoreUObject", "Engine", "Slate", "SlateCore", "CMakeTarget",});
		DynamicallyLoadedModuleNames.AddRange(new string[] {});

		CMakeTarget.add(Target, this, "MAVSDK", Path.Combine(this.ModuleDirectory, "../../Deps/MAVSDK"), "", true);

	}
}

Excerpt from my .uplugin file:

    "Plugins": [
		{
			"Name": "CMakeTarget",
			"Enabled": true
		}
	]

UE4CMake is in my plugins /Plugins folder. I'm using Unreal 5.2 with this pull request.

I'm pretty inexperienced with the Unreal Build Tool, so help would be appreciated :)

LarsLeferenz avatar Jul 13 '23 15:07 LarsLeferenz

On quick glance the above looks correct, however calling it from a plugin may be an invalid assumption (I haven't actually tested it, just assumed it would work). It may be that they don't actually include the cs project when calling from a plugin and only forward it to the project using the plugin. If this is the case may have to find another work around to include it. When I get a chance I will see if I can find something.

caseymcc avatar Jul 13 '23 17:07 caseymcc

I'm also seeing this issue. I'm still able to compile and build my plugin and the third-party library.

keegean avatar May 24 '24 10:05 keegean