Victor Zarubkin

Results 92 comments of Victor Zarubkin

As I said in Urho3D forum - blocks are stored in very optimized manner and it is quite hard to get full tree of events from profiler at run-time. We...

We have included necessary Qt files into release so they do not need to build profiler_gui separately - they could use prebuilt binaries. There is no need to include profiler_gui...

@rokups can you please give a link to the conversation at AtomicGameEngine?

@rokups I think it would be unfair not to thank you :) Thank you very much for your help, fresh ideas and for a huge work you have done by...

Hi @JerryCao1985 Sorry for the delay... We have an idea to grab MacOS artefacts from Travis CI where we are checking our builds, but still we haven't tried this. If...

I just thought that if you faced some problems with building it on Mac, then maybe we should add some fixes to the codebase or docs. If there is nothing...

Glad you like it :-) Waiting for any feedback/suggestions/help :-)

Well, yes, it was designed to be used more as continuous profiling tool when you can monitor your frame-rate at run-time and profile the small period of time when things...

@JerryCao1985 by whe way, how do you profile? Do you pofile all rendering process for the whole scene and then trying to dump it to a file? It will be...

Sorry, didn't realized that it is not real-time rendering. Well, however there are `profiler::main_thread::frameTime`, `profiler::main_thread::frameTimeLocalMax`, `profiler::main_thread::frameTimeLocalAvg` functions which can be used to monitor and start/stop profiling programmatically. But it sounds...